(Code can be found in Scripts)
Sometimes when I'm stacking UV shells I like to have them perfectly lined up, and to do this its usually more button clicks than I like. So to make the process easier I made a simple button that gets the average of the U and V values and moves them to that location. You can also get the value of a single UV and snap any of your selected UVs to that location.
The 2 values next to the "Get UV Position" button show the U and V values of the selected uv. More for user feedback then anything else.
This might already be a function in Maya, if so this was just a bit of fun practice in PyMel.
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