Shaders / FX



Ice shader created for Senior Thesis. Master material is setup with many user control parameters so that my teammates could create many different variants easily.

This shader scales in proportion to the scale of the object so that diffuse textures are not stretched. It also is based on camera distance from the object to provide variance over long expanses of terrain.

Parameter setup for material instances:


Shader Network:





1 comment:

  1. wonderful,what's your idea about share your great work?
    really excieted for see shader/material graph(.upk file)

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